

Survivors are killed if they are attacked by an enemy a loud cry alerts the player to a death and an angel floats up from the survivor as part of the death animation. When no survivors remain in a level, a freestanding exit door appears next to the player, who can choose to further explore or exit the level. When the player runs into a survivor, that survivor is deemed as 'saved' and disappears. The player has a GPS-like radar that can be activated, displaying the number of survivors remaining and their location when sufficiently close.

Survivors are stationary, and often placed in hard-to-reach areas. Most levels see the player dropped into an environment with the objective of rescuing a certain number of survivors. Players can have one weapon and one item selected at any time, and scroll through these as needed. Gameplay is top-down, with fairly simple controls. The player begins by selecting either Zeke or Julie, and in co-op, the player that they don't choose is controlled by player two. On October 26, 2009, it was re-released on the Wii Virtual Console. The game was originally published by Konami for the Super Nintendo Entertainment System and Sega Genesis on September 1993. Alone or in two-player co-op, players have to roam a huge number of levels killing monsters and rescuing their innocent neighbors. The game takes place during some unspecified event that has caused zombies and a whole host of other B-movie style monsters to run amok in a suburban setting. Zombies Ate My Neighbors (simply Zombies in Europe and Australia) is a top-down action shooter developed by Lucasarts.
