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Zombies ate my neighbors enemies
Zombies ate my neighbors enemies













zombies ate my neighbors enemies

Survivors are killed if they are attacked by an enemy a loud cry alerts the player to a death and an angel floats up from the survivor as part of the death animation. When no survivors remain in a level, a freestanding exit door appears next to the player, who can choose to further explore or exit the level. When the player runs into a survivor, that survivor is deemed as 'saved' and disappears. The player has a GPS-like radar that can be activated, displaying the number of survivors remaining and their location when sufficiently close.

zombies ate my neighbors enemies

Survivors are stationary, and often placed in hard-to-reach areas. Most levels see the player dropped into an environment with the objective of rescuing a certain number of survivors. Players can have one weapon and one item selected at any time, and scroll through these as needed. Gameplay is top-down, with fairly simple controls. The player begins by selecting either Zeke or Julie, and in co-op, the player that they don't choose is controlled by player two. On October 26, 2009, it was re-released on the Wii Virtual Console. The game was originally published by Konami for the Super Nintendo Entertainment System and Sega Genesis on September 1993. Alone or in two-player co-op, players have to roam a huge number of levels killing monsters and rescuing their innocent neighbors. The game takes place during some unspecified event that has caused zombies and a whole host of other B-movie style monsters to run amok in a suburban setting. Zombies Ate My Neighbors (simply Zombies in Europe and Australia) is a top-down action shooter developed by Lucasarts.















Zombies ate my neighbors enemies